Section 6.7 - Punch operations
6-7
which allows you to restore the previous version.
Only one level of undo is allowed, and if no value
has been stored in the in or out memory prior to
the wrong value being entered, no undo is possi-
ble. To undo the wrong entry:
1) Press and hold down the
CANCEL
key, and
press either the
IN
or the
OUT
key, depending
on the memory store operation that you want
to undo.
The previously-stored memory value will be
shown on the
LOCATE TIME/VALUE
display.
This undo function can also be used with the “on-
the-fly” location memory store function (see
6.5.8, “Repeated entry of location points”)to
delete a cue point entered in error. In this case, the
CUE STR
key, rather than the
IN
or
OUT
key,
should be pressed while the
CANCEL
key is held
down.
Please note that there is no “redo” function.
6.7.5 Setting pre-roll and post-roll times
These times used for punch operations only, and
are independent of the pre-roll time described in
6.5.1, “Setting the location pre-roll value”.
The PRRL key can be used to locate to the punch-
in time, minus the punch pre-roll time set here.
1) From menu group 1, move the cursor to
Pre/
Post, and press
SELECT
:
2) The times may be set up to a maximum of 59
minutes, 59 seconds, using the cursor keys or
the numerical keypad.
The values shown above (5 seconds and 3 seconds)
are the factory default values for pre-roll and post-
roll, respectively.
These values are also the minimum values. Any
attempt to set a value less than these will cause the
setting to revert to the minimum value.
6.7.6 Crossfade times
Crossfading is used in digital recording to provide
a “seamless” punch operation.
1) From menu group 1, move the cursor to
X-fade and press
SELECT
:
2) On DA-98 units, the time can be set from
10ms to 200ms in 10ms increments. On DA-
38 and DA-88 units, the increments are still
10ms, but the time can be set from
10ms to
90ms.
Use the
UP
and
DOWN
keys to change the value,
or the last digits of a value entered with the
numeric keypad.
6.7.7 Rehearsing the punch recording
1) Arm the track(s) which will be used for
recording.
The
REC FUNCTION
indicators [1] of these
tracks will flash, and the
INPUT MONITOR
indi-
cators [2] will light.
2) Press the
AUTO MON
key [5].
This corresponds to pressing the
AUTO MON
key
of a DA-98 unit or the
INSERT
key of a DA-38, or
pressing the
AUTO INPUT
and
INSERT
keys
together on a DA-88 unit.
3) Press the
RHSL
key [35].
• The tape will locate to the punch pre-roll point
and start playing. The
INPUT MONITOR
indicators of the armed tracks will go out,
showing that monitoring is off-tape.
• When the tape reaches the punch-in point, the
RECORD
key [40] will start to flash. The
INPUT MONITOR
indicators will light, show-
ing that source monitoring is now enabled.
• When the tape reaches the punch-out point, the
RECORD
key will go out. The
INPUT MON-
ITOR
indicators will also go out .
• When the tape reaches the post-roll point, it
will stop.
• To repeat the rehearsal, press the
RHSL
key
again.
• The rehearsal can be interrupted at any time by
pressing the
STOP
key.
6.7.8 Performing the punch recording
1) With the tracks armed, and the
AUTO MON
indicator lit, press the
AUTO PUNCH
key [36].
Preroll Postroll
Machine 1
Pre Post
00m05s 00m03s
Crossfade Time
Machine 1
060 ms