SECTION 4 : RECORDING
1 4-3. Punch In/Out Editing
I
This section of the manual provides information on
rehearsal or trial punch in/out and actual punch in/out
procedures.
Quite often, it becomes apparent that the recorded mater-
ial contains a mistake or could be improved. One obvious
way to correct this problem is to x-record the entire track,
but, if the mistake is minor, this is not practical or neces-
sary. You can use the technique known as Punch-in or
Insert recording. This provides a way to re-record only a
small part of a track, thus covering the mistake, or to
record additional material on a blank section of a track,
augmenting the original material.
For smooth punch-ins (dropping into record) and punch-
outs (dropping out of record) we recommend you the use
of the optional RC-30P footswitch. This streamlines the
process and you can control the timing of punching in and
out with ease. Especially if you are recording alone and
are busy playing an instnnnent, it is really handy.
The DA-38 has a Rehearsal function, allowing you to
make a trial punch in without actually recording on to
tape, And, when you are ready, you can “se an Auto
Punch-in/out function to have the deck actually drop into
record and drop out to play exactly at pre-selected points.
The DA-38 ensures seamless punch-ins and outs with a
built-in crossfade action. The crossfade time defaults to
IO milliseconds. If you want to change this time, refer to
paragraph 4-4.
Let’s say we’ve discovered a small error on track 2, here’s
how to fix it.
In
Point
Out Point
w
Time
(I) Rehearsal
. Plug the mic or instrument as required into channel 2.
1 Press the track 2’s REC FUNCTION switch.
The associated LED will start blinking to show that
track 2 is record-enabled.
,--X
2 Press the INSERT switch.
The associated LED will light to show that an Insert
Monitor mode is enabled.
3 Press the RHSL switch.
r-x
‘Ihe associated LED will start blinking to show that
the unit is in Rehearsal Ready mode.
4 Press PLAY to start playing the tape.
5 When the point you want to punch in the retake is
reached, press RECORD.
That point is saved to memory ; the monitor is
switched from tape to input; and the RECORD button
is blinking.
4*4