67
Chapter 6 Using the Built-in Effects
Chap.
6
24: REVERB
Reverb adds reverberation to the original sound, simulating
an acoustic space.
fig.6-27
TYPE (Reverb type)
Room1/Room2/Stage1/Stage2/Hall1/Hall2
Specify the type of reverb.
Room1: Short reverberation with high density
Room2: Short reverberation with low density
Stage1:
Reverberation with heavy subsequent reverberation
Stage2: Reverberation with strong early reflections
Hall1: Clear reverberation
Hall2: Rich reverberation
PRE DELAY (Pre delay time) 0.0–100 ms
Specify the time delay from the original sound until the
reverb is heard.
TIME (Reverb time) 0–127 #
Specify the length of reverberation.
HF DAMP
200/250/315/400/500/630/800/1000/1250/1600/2000/2500/3150/
4000/5000/6300/8000 (200–8000 Hz), Bypass
Specify the frequency at which the high frequency portion of
the reverb sound will be cut.
Lower frequency settings will cause a greater portion of the
high range to be cut, producing a softer reverb sound.
If you do not want the sound to be cut, select Bypass.
LOW GAIN -15–+15 dB
Specify the gain (amount of boost or cut) of the low
frequency range.
Positive (+) settings will emphasize (boost) the low
frequency range.
HIGH GAIN -15–+15 dB
Specify the gain (amount of boost or cut) of the high
frequency range.
Positive (+) settings will emphasize (boost) the high
frequency range.
BALANCE (Effect balance) D100:0E–D0:100E
Specify the volume balance between the original sound and
the reverb sound.
With a setting of D100:0E only the original sound will be
output, and with a setting of D0:100E only the reverb sound
will be output.
LEVEL (Output level) 0–127
Specify the output volume.
25: GATE-REVERB
Gate reverb is a type of reverb effect which cuts the reverb
sound during its decay.
fig.6-28
TYPE (Gatereverb type)
Normal/Reverse/Sweep1/Sweep2
Specify the type of reverb.
Normal: Conventional gated reverb.
Reverse: Reverse reverb.
Sweep1: The reverb sound moves from right to left.
Sweep2: The reverb sound moves from left to right.
PRE DELAY (Pre delay time) 0.0–100 ms
Specify the time delay from the original sound until the
reverb is heard.
GATE TIME 5–500 ms
Specify the length of the reverb sound.
LOW GAIN -15–+15 dB
Specify the gain (amount of boost or cut) of the low
frequency range.
Positive (+) settings will emphasize (boost) the low
frequency range.
HIGH GAIN -15–+15 dB
Specify the gain (amount of boost or cut) of the high
frequency range.
Positive (+) settings will emphasize (boost) the high
frequency range.
BALANCE (Effect balance) D100:0E–D0:100E #
Specify the volume balance between the original sound and
the reverb sound.
With a setting of D100:0E only the original sound will be
output, and with a setting of D0:100E only the reverb sound
will be output.
LEVEL (Output level) 0–127
Specify the output volume.
L in
R in
L out
R out
Reverb
2-Band
EQ
Balance E
Balance E
Balance D
Balance D
2-Band
EQ
L in
R in
L out
R out
Gate Reverb
2-Band
EQ
Balance E
Balance E
Balance D
Balance D
2-Band
EQ