Mackie HDR 24/96 Home Theater Server User Manual


 
HD24/96 Technical Reference 41
button, and you can use the RECORD button to punch in and out anywhere within the
Punch region.
Automatic punching can only be set up, enabled, and disabled from the GUI or the remote
controllers. Once the punch-in and -out points are set, you can use either the front panel,
GUI, or remote controllers to control recording in the Punch mode. Punch must be
disengaged in order to manually control recording operations outside of the Punch area.
Auto Take
Auto Take automatically increments the Active Take of the selected track when recording
multiple passes on the same track. Auto Take will increment all tracks that are enabled for
recording. Auto Take mode is often used in conjunction with looping and Auto Punch for
convenient repeated recording of alternate takes of a section.
NOTE: The Active Take is incremented when the next recording pass begins, not at the end
of the current recording pass.
Take 8 on any given track is the end of the line for the Auto-take function. If you dont stop
recording after Take 8, you will continue to record over the last take rather than wrap
around and start back at Take 1. You knew the first take was the best one anyway.
Record Time Left
This readout displays the remaining recording time in hours, minutes, and seconds available
on the active disk drive. This lets you know if theres enough remaining disk space for your
next take. On the GUI, its located in the upper left corner of the Tools panel. On the front
panel, its the last line of the top level display in the LCD (you may have to press a button to
wake-up the LCD).
The calculation of available recording time takes into account the sample rate and bit depth
as well as the number of tracks currently armed for recording. With no tracks armed, the
time is calculated for the worst case, as if your next record pass will be on all 24 tracks.
Once a track is armed, the available time displayed changes, dividing the total amount of
free drive space by the number of tracks armed.
Try it. Look at the time with no tracks armed, then arm one track and youll see the available
time increase dramatically. Now, arm a second track and youll see that the time has been
cut in half. Arm two more tracks and itll cut in half again. Youll get the idea.
Monitor Modes
The all important record monitor function has three operating modes. The HDR24/96 switches
its output between playback and the input source as appropriate for the particular task youre
performing setup, rehearsal, tracking, or punch-ins.
When we say that a track monitors input or playback, were talking about what comes out the
recorders output connector. This terminology, as well as monitor input and playback switching,
makes a whole lot of sense your console is configured so that youre always monitoring the
recorders outputs. The Applications Guide explains this concept in detail.
On the GUI, the All Input and Auto Input monitor mode buttons are located below the track
information area, at the lower left corner of the screen. They can also be selected from a pull-
down menu under Transport.