Cisco Systems 5.2.x Home Theater Server User Manual


 
21-2
User Guide for Cisco Digital Media Manager 5.2.x
OL-15762-03
Chapter 21 Proof of Play
Concepts
Restrictions
Caution Proof-of-play features fail unless:
The Syslog Collector IP Address entry in DMPDM points to your DMM appliance.
The fully qualified domain name of your DMM appliance contains fewer than 30 characters.
Glossary
Timesaver Go to terms that start with... [
I
|
R
].
Insertions
Cisco Digital Signs includes methods to identify and assemble an affinity group from any combination
of presentations, playlists, and assets. We call this affinity group package an insertion.
Mingled elements within an insertion all share one clear and unifying purpose. For example, the
elements of your first insertion might all advertise a community celebration, even though they use
various languages or differ in other, key ways. However, you recognize for your own purposes that at
least one significant factor (the community celebration, in this example) unites them as an affinity group.
The benefit of insertions is that you can audit and verify the scope of playback—individually and
collectively—for all elements that support one goal, initiative, policy, campaign, or event. On a
DMP-by-DMP basis, you can discover and demonstrate exactly which assets:
Played successfully, and when.
Were interrupted or prevented from playing, and when.
Note Proof of play features in Cisco Digital Signs ignore the playback of assets that Cisco developed—including all
samples and templates that you receive with DMM.
Syslog data provides the start and stop times for playback.
I
insertion
The campaign or other common goal among any one set of presentations, playlists, and assets that you
consider an affinity group.
R
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requestor
The agency or other entity that requests an insertion or prepares resources for an insertion.