Clarity Visual Systems
September 1999
102
Function
RS-232 COMMANDS
Inc Dec
RS-232
DATA
Get Set
Comments
Recall All Settings RCA
Recall VGA Settings RC1
Recall MAC Settings RC2
Recall RGBS 9-pin Settings RC3
Recall RGBS BNC Settings RC4
Recall Composite Video Settings RC5
Recall S-video Settings RC6
Reset All Settings RSA
Reset VGA Settings RS1
Reset MAC Settings RS2
Reset RGBS 9-pin Settings RS3
Reset RGBS BNC Settings RS4
Reset Composite Video Settings RS5
Reset S-video Settings RS6
Input Level / Offset Controls
Display Input Level White Menu LVW
Auto-adjust White Input Level AWL
Input White Level Adjust ALL LAU LAD IA# # = 0 – 255
Input White Level Adjust Red LRU LRD LR$ IR# $ and # = 0 = 255
Input White Level Adjust Green LGU LGD LG$ IG# $ and # = 0 = 255
Input White Level Adjust Blue LBU LBD LB$ IB# $ and # = 0 = 255
Display Input Level Black Menu LVB
Auto-adjust Black Input Level ABL
Input Black Offset Adjust ALL OAU OAD QA# # = 0 – 255
Input Black Offset Adjust Red ORU ORD OR$ QR# $ and # = 0 = 255
Input Black Offset Adjust Green OGU OGD OG$ QG# $ and # = 0 = 255
Input Black Offset Adjust Blue OBU OBD OB$ QB# $ and # = 0 = 255
Input Level Data Red DR$ Read back red sample in FPGA
Input Level Data Green DG$ Read back green sample in FPGA
Input Level Data Blue DB$ Read back blue sample in FPGA
Color Controls
Display Color Balance Menu BAL
Red Color Balance Adjust (white) BRU BRD BR$ CR# $ and # = 0 - 31
Green Color Balance Adjust (white) BGU BGD BG$ CG# $ and # = 0 - 31
Blue Color Balance Adjust (white) BBU BBD BB$ CB# $ and # = 0 - 31
Red Color Balance Adjust (gray) GRU GRD GR$ RR# $ and # = 0 - 7
Green Color Balance Adjust (gray) GGU GGD GG$ RG# $ and # = 0 - 7
Blue Color Balance Adjust (gray) GBU GBD GB$ RB# $ and # = 0 - 7
Gamma Control GON GOF GO* 1 = on, 0 = off
ZOOM Controls
Left Edge ZLU ZLD Z0$
Z1$
X0#
X1#
Even = high byte
Odd = low byte
Right Edge ZRU ZRD Z2$
Z3$
X2#
X3#
0 - 255
Top Edge ZTU ZTD Z4$
Z5$
X4#
X5#
Bottom Edge ZBU ZBD Z6$
Z7$
X6#
X7#
Decoder Controls
Brightness D1U D1D D1$ E1# 0 - 255
Contrast D2U D2D D2$ E2#
Saturation D3U D3D D3$ E3#
Hue D4U D4D D4$ E4#