Yamaha SU700 Home Theater Server User Manual


 
Chapter 2 Tutorial
54 Chapter 2 Tutorial
NOTE:
If you are recording to a digital input on the optional AIEB1 board, the parameter set-
tings and level settings are fixed.
8.
After you have finished setting the level, press the [SAMPLING] button on the SU700
to begin recording. To stop sampling, press the button once again.
Track 79 repeats the same phrase four times. You can sample at any location that is
convenient.
NOTE:
You generally want to include excess material at the beginning and end of your record-
ing. This will allow you to freely edit the playback start points and end points to get just
the area you need.
Recording begins. The screen keeps track of remaining free sampling time as re-
cording proceeds.
NOTE:
If you run out of memory while sampling, the display will indicate “MEMORY FULL,”
and sampling will end automatically.
You can press [CANCEL] to cancel the recording and return to the
SELECT TRACK
screen. If you cancel before concluding the recording, the previously existing sample
on the target track (if any) will be retained.
(For LOOP tracks only): If the recorded length is too short or too long, the screen will
display the CANNOT FIND LOOP message. In this case you must press either [CAN-
CEL] or [OK] to escape: the SU700 will discard the recorded data and return you to
the main screen. If the track already held a sample, that sample is retained.
9.
After recording the part of the sample that you want to use, press the [SAMPLING]
button to stop recording.
Recording stops. The SU700 displays WAIT... as it process the new data. It then re-
turns to PLAY STANDBY mode and redisplays the main screen.
The sample will automatically be assigned a sample name. For details on naming
rules, refer to page 154.